Pixel Dungeon / Puzzle Game
Explore labyrinths, looking for gems.
Tiny Labyrinth Adventure is a game I originally made in 2015, the very first version was an Apple Watch version.
At the time, the Apple Watch had just been released, and I was very excited at the idea of deploying an app on this platform.
Subsequently, I successively created the iOS and Android versions.
Pixel Dungeon / Puzzle game, based on a top-down view.
The levels are independant of each other. At each level start, player’s inventory and energy level are reset.
On the left of the screen, a vertical gauge indicates your energy level.
Each level is completed once you have collected all of the gems.
Once a level is completed, the next one is unlocked.
Red potions will increase your energy level.
You can destroy spiked balls, flames and enemies by pushing blocks over them.
The mazes include locked doors, as well as pushable blocks, which disappear when they collide a block of the same colour.
You can collect four kinds of objects : Gems, swords, keys, and red potions.
You will also find enemies, spiked balls and flames, that you must avoid or destroy.
Each key allows you to open one locked door,
Each sword allows you to kill one enemy.
Colliding spiked balls or flames, as well as colliding an enemy without having any sword, will decrease your energy level,
The game is over when your energy level reaches zero.
In addition, the game includes teleportation points, symbolized by pentacles, and levers, which make appear / disappear doors of the same color.
Enjoy !
Best Regards.
Franck Mallouk, aka Dj Franck Goss